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COMPUTER GAME TECHNOLOGIES

MODULE 1 - MODULE 2 - CAREER INFORMATION

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MODULE 1

• Concurrency and Thread Factories 

• Image Rendering 

• The Animation Loop – Double Buffering, Page Flipping, Refresh & Tearing 

• Sprites and 2D Collision Detection 

• Principles of Image Transforms – Translation, Flipping, Scaling, Shear and Rotation 

• Sound – Digital Signal Processing, Filters and Sound Formats

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MODULE 2

• Developing a 2D game engine 

• Java Micro Edition and the Mobile Gaming Platform 

• Client/Server architecture using UDP and TCP 

• Introduction to 3D Graphics – Modelling, Lighting and Camera position 

• Java3D and the Scene Graph 

• Basic 3D scene creation and basic animation using rotations and translations 

• More advanced animation, such as particle systems and flocking behaviour

Computer game designer - A BIG CAREER

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Computer/Video games are big business. We're talking about a multi-billion dollar industry that has now outgrown many other industries in a very short period of time. Video games are no longer looked upon as kids entertainment. Walk into any video games outlet, and you will see 20-30 year olds checking out the latest versions of Grand Theft Auto or the Sims. With the recent releases of the Xbox 360, the PS3 and the Nintendo Wii, producing games will be harder and a lot more involved. Video game designer teams producing these games have ballooned in size to meet the demand of a next gen experience.

So what does this mean for you? Basically, there are a load of opportunities to get into the video game industry. Video game popularity and complexity is exploding, and so are the opportunities at game companies and studios.

What qualities do I need for game design? To move on to game production and design, you need to be a well-educated individual who has something to offer her company besides programming or art skills. Be sure to take some anthropology, history, and literature classes. The Star Wars saga didn't suddenly jump into George Lucas' mind; it came about - and was so successful - because he understood the power of mythic themes: the heroic young man on a journey to confront his hidden past. Lucas had that understanding because his education went beyond just using a camera and editing film.

There are some qualities that game companies will be looking for when hiring someone into their fold.

First off, you really should like video games. You should be the kind of person that hears the theme song to a game in your sleep. These companies want to hire someone who knows what makes a game good, and what makes a game bad. They want someone who knows good level design vs poor level design. The only way to do this is by playing, and playing AND playing video games over and over again. There are a load of people who spend all their time playing these games. Why should they hire someone then that hasn't put their time into gaming, and doesn't have the same passion for games as others?

Secondly, they are looking for someone with good problem solving skills. There are so many bugs and potential problems when designing a game. This ranges from collision detection to making things look convincing. You need to be the type who is willing to solve a problem even if it kills you. Hopefully this will not happen. ; )

Finally, they are looking for someone who can do things in a crunch. The gaming industry works at a torrid pace. Yes, you need to be patient, but you need to be awfully efficient in what you do.

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